Archive | January, 2009

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Softube plugins

Posted on 28 January 2009 by diode


Met the Softube guys at NAMM this month. They were a really cool bunch of engineers from Sweden. Their plugs are definitely worth giving a try and they make more than just tube emulators although the name implies otherwise ;)

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MOTU Volta

Posted on 23 January 2009 by diode

MOTU has announced Volta, an audio unit plug-in that allows control of conventional analog synths via control voltage. The control voltages are generated by your audio interface…just as long as your interface’s inputs/outputs are dc coupled. AWESOME!


“Volta receives conventional virtual instrument input such as MIDI notes, MIDI controller data or even high-resolution audio track ramp automation and then responds by outputting a corresponding control voltage signal, which the host software then routes to the outputs of any DC-coupled audio interface connected to the computer. The resulting DC voltage can then drive a standard CV input, such as those found on classic modular synthesizers, modern analog mono synths and even popular effects processors such as Moogerfoogers”

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Rare Ludwig Analog Guitar Synth

Posted on 23 January 2009 by diode

Rare and strange analog guitar synth from Ludwig.



originally discovered via matrixsynth

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MXR Carbon Copy – rare prototype & hidden mod adjust

Posted on 22 January 2009 by diode

Rare prototype of a flat green (not the production sparkle green) MXR Carbon Copy analog Delay.


Not everyone knows this but inside the chassis are two trim pots which let you dial in rate an depth for the delay modulation. This is preset at the factory and mod is only externally available on the pedal as an on/off switch. Cool that they made the adjustment semi user accessible internally rather than fixed.


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Pjotro – musical suit

Posted on 20 January 2009 by diode

Wow, this is pretty funny, amazing and weird all at the same time.

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Line6 Spider JAM – SID Easter Eggs

Posted on 15 January 2009 by diode

Hidden in the depths of the Line6 Spider Jam lurks an awesome SID emulator written by the lead software engineer who worked on the project. There are some 450+ chip tunes hidden in the amp.

For the first easter egg:

* Press Drum/Song until you get the menu with the 3 options
* Turn the wheel clockwise (sitting on the Play Preview option) for around 10 seconds, until you see it…

For the second easter egg:

* Press Drum/Song until you get the menu with the 3 options.
* Push the 4-way switch up around 16 times in a row, sitting on “endless play”, until you see the message
* The “songs” “drums” and “recordings” tabs will disappear until you reboot the unit.

From this new Song/Drums menu, you can:
* Turn the wheel to load some other tunes
* Press play to start/stop the tune
* Press nav left/right to move quickly inside the tune
* Press nav down to “alter the tune”, you can mute a voice, change the semitones and speed (speeding up does not sound good but it’s normal in fact…)
* Press record to set loop points inside the tune and export the loop to the normal spiderjam recordings (mic track)

* You can use any of the Line6 4 button floorboards :
A : Start/Stop
B : mute/unmute voice 1
C : mute/unmute voice 2
D : mute/unmute voice 3

Update(via Hans at it has been confirmed that these easter eggs were removed in software versions > 2.0  Too bad…

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Pure Data – Max’s open source sibling

Posted on 13 January 2009 by diode


Pure Data was developed by Miller Puckette as a fully open source version of the work that he originally did for Max while at IRCAM in the late 80′s and early 90′s. It is lesser known to some extent by musicians but definitely worth checking out. Max, now developed by Cycling ’74, draws heavily from Pd.

from wikipedia:

“Pd is very similar in scope and design to Puckette’s original Max program (developed while he was at IRCAM), and is to some degree interoperable with Max/MSP, the commercial successor to the Max language. Both Pd and Max are arguably examples of Dataflow programming languages. In such languages, functions or “objects” are linked or “patched” together in a graphical environment which models the flow of the control and audio. Unlike the original version of Max, however, Pd was always designed to do control-rate and audio processing on the host CPU, rather than offloading the synthesis and signal processing to a DSP board (such as the Ariel ISPW which was used for Max/FTS). Pd code forms the basis of David Zicarelli‘s MSP extensions to the Max language to do software audio processing.”

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Diy multitouch controller for music

Posted on 09 January 2009 by diode

Excellent DIY project by Randy Jones. The multitouch controller uses capacitive coupling and an 8 channel audio interface to give position and velocity information at a fast enough rate for live music production. You have to see the video to appreciate it.

Multitouch Prototype 2 from Randy Jones on Vimeo.
Originally discovered on CDM

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Analog computer fun

Posted on 08 January 2009 by diode

Most don’t think of analog computers when they think of synths but they have a lot in common. Modular synths especially have their roots in analog computers. Eric Archer has put together a video demonstrating his experimenting with an analog computer bouncing ball circuit.

From his site:

“Before digital computers came to dominate, analog computers were actually pretty commonly used to solve research, engineering, and business problems.  These machines sprung up in the vacuum tube era, and acutally survived into the transistor era for some time.  From time to time they pop up on ebay… the Comdyna GP-6 is probably most common.  Clearly they have fallen out of vogue with the advent of digital computation, but can we still have fun with analog computers?
Originally discovered on Matrixsynth.”

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3 New WayHuge Pedals

Posted on 07 January 2009 by diode


Premier Guitar has just posted a comprehensive review of the 3 new overdrive/distortion pedals recently released by WayHuge Electronics under the auspices of Dunlop.

Read it here.

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