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Interview with Line6 co-founder Marcus Ryle

Posted on 27 February 2009 by diode

Music Gear Daily recently had the opportunity to interview Marcus Ryle, co-founder of Line6, about everything from his early days with Oberheim to founding Fast Forward Designs, Line6 and beyond. Part two featuring Michel Doidic should follow in the coming weeks.

How did you first get involved in music electronics?

I started piano lessons when I was seven, and was interested in music from as early as I can remember. My father was an engineer who did pioneering early work in computers, and was always interested in technology. When I was about 11, he told me about a “new” thing called a Moog synthesizer, and played for me a record titled “Moog: The Electric Eclectics of Dick Hyman”. It was certainly one of those life-changing events for me, much like “Switched-On Bach” was for many others. I was determined to figure out how I could get my own synth, and with the help of my paper route and other odd jobs, managed to buy a used white-faced ARP Odyssey when I was 13 in 1974.

It wasn’t long before I felt the need to open it up, start tweaking trimmers, etc., and when things would occasionally stop working, necessity led to an early trial-and-error electronics education. I quickly started collecting other used gear, often broken, and would repair and resell them in order to fund the next set of gear I’d want. Next up was building some synth kit parts (from PAIA), making mods (cutting down an M3 and a B3 Hammond), and trying to find new ways to make sounds. I was also fortunate in that my father bought an early Apple II computer, so I was also able to start teaching myself how to write software (although a few pitched beeps was the best you could get out of an early computer).

At 16, I left high school and started attending Cal State Dominguez Hills. They had just installed a new recording studio and synth lab, so it was heaven for me – lots of ARP 2600s, two large panels full of Emu synth modules, a 3M M56 2” 16 track tape recorder, etc. Other than the occasional electronics or computer course, I hung out in the studio practically day and night, recording, modifying gear, and so on, and due to the lack of available staffing, quickly found myself teaching labs and then classes in recording and electronic music.

Can you tell us about your stint at Oberheim, some of the projects you worked on there, and eventually how you decided to form Fast Forward Designs?

I was at Dominguez Hills for a few years, and managed to get the school one of the few New England Digital Synclaviers in early 1979. I think it was the only one in California, and I created a class to teach programming on it. I managed to get NED to send me the source code so that we could experiment with programming our own algorithms on it with the students. In 1980, Tom Oberheim had heard that we had one of these “new” digital synthesizers, and came down to give a guest lecture and to check out the synth. At that time, I still imagined that I’d never have to get a “real” job – I was recording music with an original band, and playing gigs with several others, and just assumed I’d have a career as a musician, or possibly a recording engineer. But after I’d shown Tom the Synclavier, he offered me a job to work at Oberheim. This was not a path I’d considered before, but the lure of being surrounded by fat expensive synths was pretty compelling. When I started there, the only other engineers on staff were Tom and Jim Cooper. I was 19, I didn’t know what I didn’t know, and eagerly took on the task of designing the Oberheim DSX (digital polyphonic sequencer). About three months after I started, Michel Doidic came over from France to work at Oberheim for what was originally going to be three months. But instead, he stayed almost five years, and during that time we worked together on the OB-Xa, OB-8, XPander, Matrix-12, and Matrix-6.

In 1985, although Oberheim had been continuing to grow, it was facing the business strains that often affect entrepreneurial companies – challenges with inventory management, cash flow, etc. A series of concerning events at the company, plus the advice of a family friend, led me to leave Oberheim in April of that year. I did not have a specific plan of what I was going to do next, but was fortunate enough at that time to be generating independent income both as a studio musician and through performing with my band with my wife, Susan Wolf. Coincidentally, an ex-Oberheim employee, Geoff Farr, had a musical instrument distribution company called Europa Technologies that was distributing products from a German company called Dynacord in the US. Geoff heard that I’d left Oberheim, and called me that same week to tell me that the heads of Dynacord were in town and were looking for technical people to design next generation products for them. I agreed to meet with them to see what might develop. At the same time, Michel was also growing concerned with the situation at Oberheim, and ended up leaving a week after I did. I asked him if he’d be interested in pursuing this Dynacord opportunity together, and he said yes. We had our first meeting, they asked if we could design a digital drum system, we said yes, and Fast Forward Designs was born in May of 1985. Michel and I jumped into designing what was to become the Dynacord ADD-one, and Susan took responsibility for the business and administrative areas of the company.

What were the early days of Fast Forward like and who were some of your clients?

We were fortunate to have been given the opportunity to get started with Dynacord, and we quickly began working for other clients as well. Over the next ten years, we ended up developing five products with Dynacord, over 40 products with Alesis, plus several for clients like Digidesign, Fostex, Panasonic, and CAE/Leprecon. Our technical team grew to 11 engineers, many of whom are still with us today. We are probably most known for our role in developing Alesis’ Quadraverb, SR-16, Quadrasynths, and ADAT, as well as Digidesign’s SampleCell series of products. It was a lot of fun to help develop such a diverse range of products, some of which are still being sold today.

When/how/why did you decide to turn Fast Forward into Line6 and focus full time on innovating guitar technology?

By being consultants, we had the opportunity to develop our skills in a number of technical disciplines – analog and digital design, DSP and UI software on multiple platforms, mechanical design, custom chip design, defining product specifications and customer needs, etc. In addition, we were able to work closely with several different companies to learn what we liked and didn’t like about their organization and culture. By the mid-nineties, we felt we were ready to start developing our own products. At the same time, we felt that guitar players had not been given the opportunity to utilize technology in the way that keyboard players and recording engineers had been able to. Instant access to a wide range of sounds was being made available to most musicians, but guitarists still needed to spend a ton of money and interconnect a ton of gear if they wanted to have great tonal flexibility. We believed that Digital Signal Processing could be the answer, and set out on a research effort to see if we could faithfully replicate the tone and feel of vacuum tubes in software. This led to the introduction of our first amplifier, the AxSys 212, in August of 1996, and we’ve just been moving full speed on our quest for tone ever since.

These are some pretty rough times for everyone, what lies ahead for you and Line6?

The current economic climate has impacted virtually every industry, and musical instrument products are no exception. Although we have seen a downturn, we are very fortunate to be making products that provide value and innovation, and inspire creativity in musicians. As a result, we have not been impacted as severely as other companies. We also are fortunate enough to be profitable and to not have any debt, which enables us to continue investing in our future with our very talented staff. We are always working on new innovations that we hope will continue to inspire musicians for years to come.

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Softube plugins

Posted on 28 January 2009 by diode

fetcompressor_hires7

Met the Softube guys at NAMM this month. They were a really cool bunch of engineers from Sweden. Their plugs are definitely worth giving a try and they make more than just tube emulators although the name implies otherwise ;)

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MOTU Volta

Posted on 23 January 2009 by diode

MOTU has announced Volta, an audio unit plug-in that allows control of conventional analog synths via control voltage. The control voltages are generated by your audio interface…just as long as your interface’s inputs/outputs are dc coupled. AWESOME!

volta

“Volta receives conventional virtual instrument input such as MIDI notes, MIDI controller data or even high-resolution audio track ramp automation and then responds by outputting a corresponding control voltage signal, which the host software then routes to the outputs of any DC-coupled audio interface connected to the computer. The resulting DC voltage can then drive a standard CV input, such as those found on classic modular synthesizers, modern analog mono synths and even popular effects processors such as Moogerfoogers”

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Pure Data - Max’s open source sibling

Posted on 13 January 2009 by diode

pd

Pure Data was developed by Miller Puckette as a fully open source version of the work that he originally did for Max while at IRCAM in the late 80’s and early 90’s. It is lesser known to some extent by musicians but definitely worth checking out. Max, now developed by Cycling ‘74, draws heavily from Pd.

from wikipedia:

“Pd is very similar in scope and design to Puckette’s original Max program (developed while he was at IRCAM), and is to some degree interoperable with Max/MSP, the commercial successor to the Max language. Both Pd and Max are arguably examples of Dataflow programming languages. In such languages, functions or “objects” are linked or “patched” together in a graphical environment which models the flow of the control and audio. Unlike the original version of Max, however, Pd was always designed to do control-rate and audio processing on the host CPU, rather than offloading the synthesis and signal processing to a DSP board (such as the Ariel ISPW which was used for Max/FTS). Pd code forms the basis of David Zicarelli’s MSP extensions to the Max language to do software audio processing.”

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Diy multitouch controller for music

Posted on 09 January 2009 by diode

Excellent DIY project by Randy Jones. The multitouch controller uses capacitive coupling and an 8 channel audio interface to give position and velocity information at a fast enough rate for live music production. You have to see the video to appreciate it.

Multitouch Prototype 2 from Randy Jones on Vimeo.
Originally discovered on CDM

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Auto-Tune Tribute

Posted on 05 January 2009 by fansofcollision

Funny spoof on the played-out effect.

From wikipedia.com

“Auto-Tune was used to prominent effect on Cher’s Believe, recorded in 1998. When first interviewed about this, the sound engineers claimed they had used a vocoder, in what Sound on Sound perceives as an attempt to preserve a trade secret.[5] The software came to attention in dancehall reggae music from its use on Tanto Metro & Devonte’s song “Give it to Her” and Beenie Man & Ms. Thing’s song “Dude.” R&B singer T-Pain has been credited with revitalizing the technique in contemporary popular music by making active use of it in his songs, a style that has since gone on to be imitated by numerous other R&B, Hip-hop (including emcees Kanye West and Yung Warsame and Lil’ Wayne, and R&B singer Akon, most notably), and other pop-music artists.[6]
According to the Boston Herald, “Country stars Reba McEntire, Faith Hill and Tim McGraw have all confessed to using Auto-Tune in performance, claiming it is a safety net that guarantees ticket buyers a good performance.”[7] It is also used prominently on much recent Ethiopian popular music.”

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Photosounder - image-sound editor

Posted on 22 December 2008 by diode

Photosounder 1.0 has just been released by Michel Rouzic.

from the site: “Photosounder is a one-of-a-kind image-sound editing program. It is unique in that it opens images and sounds indiscriminately, treats and processes them as images, and synthesizes them as sounds. Sounds, once turned into images, can be powerfully modified to achieve effects and results that couldn’t be obtained in any other way, while images of all sorts reveal the infinite kinds of otherworldly sounds they contain.”

An in depth review will be coming soon…

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